Super Mario (ish)fun In Ict
2021年5月8日Download here: http://gg.gg/uizon
2 days ago In Super Mario 64 DS, they’ve added a seventh star in every world and the Castle is full of extra missions you do alongside the old levels. It’s fun to go through the extra levels to unlock Mario.
Posted 2015-12-09, evaluated by the judges panel
*Click Below To Download Powder Toy For Free. Powder-sse3.exe: File Size: 405 kb: File Type: exe: Download File.
*I originally played Super Mario 64 back on the N64 over 20 years ago, and I have very fond memories of my time getting all 120 stars. Skip forward to the DS era and I bought the remake, Super Mario 64 DS in 2005, and once again got all 120 stars on two separate playthroughs because I enjoyed it that much.
*Free Games in ict. No problem UPDATE - As you can see the site has been trough a major REDESIGN and as part of this i wanted to ask if there is any games that you want on the site. Just fill THIS form below, and if possible a link to where the game is. Also any other features that you would like to see on this site.
*Super Mario Maker is a creation tool released for the Wii U in September 2015 which allows players to create their own levels based on the gameplay and style of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, as well as to share their creations online. Based on existing games, several gameplay mechanics.
Newcomer YoshiBlade makes an acidic, creative OCR debut with this electro-glitch mash-up of two somewhat similar themes from two somewhat dissimilar games - the very familiar ’Sub Castle BGM’ from SMW & the lesser-known main dungeon theme from Castlevania (N64), the latter resembling the former quite a bit & thus making for a natural pairing. The artist writes:
’So, after utilizing the Workshop, I feel I can say that this is my first remix that follows an ’envision, interpret, display, revise’ workflow. We start firmly in Castlevania territory with the backing vocals from Castle Center and the cold ambiance of a stone European castle, drafty and cold. The Castlevania I kept as devoid of electricity as possible, whereas the SMW castle I wanted more chirpy and chippy. The glitch aspect is very important to marry the cheerful Mario with the brooding Castlevania. I really would like to know what if Mario was envisioned as some sort of gothic horror.Super Mario (ish)fun In Ict Igcse
2:22, the pain of SMW, the sins of a million dead Yoshis are slowed and twisted. The circuits of the games are bent as the glitchiness robs them of their respective independent worlds and throws them together in a warped reality!!! (OK, I’ll calm down.)
How to emcee an event. 3:18 really needed to be there as some sort of grotesque John Carpenter’s The Thing -- ’bUt IT’s mE, mARio!!! i wOnT hURt yOu’ -- this twisted impostor. Come to think of it, the twisted impostor vocals sum up my feelings about this mix: something that should otherwise be cheerful (Mario -- garish, upbeat and happy) synthesized with Castlevania (twisted, mutilated gothic horror), all served with an electro-glitch twist!’
Great descriptive work, here; the above paragraphs actually do justice to the conceptual oddity & peculiar execution that make this ReMix a fun, exciting, & rather unpredictable ride. Chimpazilla writes:
’Cool concept! I love the glitching, even though the patterns on the choir part are a bit simple and repetitive, it’s working well, gives a great creepy effect. I’m really enjoying the interweaving of themes, it’s very well integrated. I love the use of the ’it’sa meeee, Mario’ clip. Good drum groove, could stand a bit more variation but I like the occasional bitcrushed sections. I wish the track were mastered a bit louder, it hovers around -3db most of the time. Still, great creativity here.’Super Mario (ish)fun In Ict Classroom
Liontamer adds:
’Interesting combination of two step-cousin themes, not unlike DaMonz’s ’Medieval Koopa Jam’ weaving Super Mario 64 and Jazz Jackrabbit 2 together. :-) Here’s how I broke down the source usage, for reference:
Castlevania 64 - :40-1:00, 1:20.75-2:22, 2:53-3:02.5 = 90.75 seconds
Super Mario World - 1:20.75-1:32, 1:41-1:51, 2:11-2:40.75, 2:43-3:02, 3:27-3:56 = 99 seconds’
Of course, from a certain perspective, there are parts of this mix which could be argued to be arranging both sources at the same time, given some of the melodic overlap. Neat concept, electrified & playfully disturbing execution, and an overall creative & exciting debut from YoshiBlade - definitely wanna hear more!
― djpretzel
Download here: http://gg.gg/uizon
https://diarynote-jp.indered.space
2 days ago In Super Mario 64 DS, they’ve added a seventh star in every world and the Castle is full of extra missions you do alongside the old levels. It’s fun to go through the extra levels to unlock Mario.
Posted 2015-12-09, evaluated by the judges panel
*Click Below To Download Powder Toy For Free. Powder-sse3.exe: File Size: 405 kb: File Type: exe: Download File.
*I originally played Super Mario 64 back on the N64 over 20 years ago, and I have very fond memories of my time getting all 120 stars. Skip forward to the DS era and I bought the remake, Super Mario 64 DS in 2005, and once again got all 120 stars on two separate playthroughs because I enjoyed it that much.
*Free Games in ict. No problem UPDATE - As you can see the site has been trough a major REDESIGN and as part of this i wanted to ask if there is any games that you want on the site. Just fill THIS form below, and if possible a link to where the game is. Also any other features that you would like to see on this site.
*Super Mario Maker is a creation tool released for the Wii U in September 2015 which allows players to create their own levels based on the gameplay and style of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, as well as to share their creations online. Based on existing games, several gameplay mechanics.
Newcomer YoshiBlade makes an acidic, creative OCR debut with this electro-glitch mash-up of two somewhat similar themes from two somewhat dissimilar games - the very familiar ’Sub Castle BGM’ from SMW & the lesser-known main dungeon theme from Castlevania (N64), the latter resembling the former quite a bit & thus making for a natural pairing. The artist writes:
’So, after utilizing the Workshop, I feel I can say that this is my first remix that follows an ’envision, interpret, display, revise’ workflow. We start firmly in Castlevania territory with the backing vocals from Castle Center and the cold ambiance of a stone European castle, drafty and cold. The Castlevania I kept as devoid of electricity as possible, whereas the SMW castle I wanted more chirpy and chippy. The glitch aspect is very important to marry the cheerful Mario with the brooding Castlevania. I really would like to know what if Mario was envisioned as some sort of gothic horror.Super Mario (ish)fun In Ict Igcse
2:22, the pain of SMW, the sins of a million dead Yoshis are slowed and twisted. The circuits of the games are bent as the glitchiness robs them of their respective independent worlds and throws them together in a warped reality!!! (OK, I’ll calm down.)
How to emcee an event. 3:18 really needed to be there as some sort of grotesque John Carpenter’s The Thing -- ’bUt IT’s mE, mARio!!! i wOnT hURt yOu’ -- this twisted impostor. Come to think of it, the twisted impostor vocals sum up my feelings about this mix: something that should otherwise be cheerful (Mario -- garish, upbeat and happy) synthesized with Castlevania (twisted, mutilated gothic horror), all served with an electro-glitch twist!’
Great descriptive work, here; the above paragraphs actually do justice to the conceptual oddity & peculiar execution that make this ReMix a fun, exciting, & rather unpredictable ride. Chimpazilla writes:
’Cool concept! I love the glitching, even though the patterns on the choir part are a bit simple and repetitive, it’s working well, gives a great creepy effect. I’m really enjoying the interweaving of themes, it’s very well integrated. I love the use of the ’it’sa meeee, Mario’ clip. Good drum groove, could stand a bit more variation but I like the occasional bitcrushed sections. I wish the track were mastered a bit louder, it hovers around -3db most of the time. Still, great creativity here.’Super Mario (ish)fun In Ict Classroom
Liontamer adds:
’Interesting combination of two step-cousin themes, not unlike DaMonz’s ’Medieval Koopa Jam’ weaving Super Mario 64 and Jazz Jackrabbit 2 together. :-) Here’s how I broke down the source usage, for reference:
Castlevania 64 - :40-1:00, 1:20.75-2:22, 2:53-3:02.5 = 90.75 seconds
Super Mario World - 1:20.75-1:32, 1:41-1:51, 2:11-2:40.75, 2:43-3:02, 3:27-3:56 = 99 seconds’
Of course, from a certain perspective, there are parts of this mix which could be argued to be arranging both sources at the same time, given some of the melodic overlap. Neat concept, electrified & playfully disturbing execution, and an overall creative & exciting debut from YoshiBlade - definitely wanna hear more!
― djpretzel
Download here: http://gg.gg/uizon
https://diarynote-jp.indered.space
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